Deck:
Sarlacc FreeCell is played with a standard deck of 52 cards.
Sarlacc FreeCell is played with a standard deck of 52 cards.
Deal a row of 10 cards, then a row of 11 cards below it, followed by another row of 10, then another row of 11, and finally a fifth row with 10 cards. All cards are dealt face-up and each row partially overlaps the one above it.
Leave room above the Tableau for 6 Cells and 4 Foundation Piles.
Build the Foundation Piles in ascending order (from Ace to King).
Working through a checkered Tableau means the Ace you need is hiding behind two cards instead of one!
Sarlacc is a difficult FreeCell variant. It’s a great choice for FreeCell players looking for a version of the game that feels completely new and unique.
In Sarlacc FreeCell, the Tableau consists of 5 rows arranged in a checker pattern.
Deal out the cards as follows:
Each card should partially overlap the two cards above it.
All cards are dealt face-up.
Leave room above the Tableau for 6 Cells and 4 Foundation Piles, each arranged in a single row.
Your goal is to complete every Foundation Pile. You win when there are no cards left in the Tableau or the Cells.
Although the cards are dealt in a criss-cross pattern, you can only move cards in the Tableau by stacking them in columns.
Cards can only be stacked in alternating colors and in descending order of rank.
For example, the 7 of Clubs can only be placed under the 8 of Hearts or the 8 of Diamonds. Similarly, the Jack of Diamonds can only be stacked under the Queen of Spades or the Queen of Clubs.
Empty spaces in the Tableau can be filled by any card, regardless of rank or suit.
You can only move one card at a time. Stacks of cards cannot be moved together unless there are enough available spaces in the Tableau or Cells to move each card individually.
Any card that has no card overlapping it can be moved to an empty Cell.
Cards in the Cells can be moved to an empty space in the Tableau or stacked under a card with a different color suit that is one rank higher.
Cards in the Cells can also be used to build Foundation Piles.
Each Cell can only hold a single card. Cards cannot be stacked in the Cells.
Each Foundation Pile can only hold cards of the same suit in ascending order of rank (Ace to King).
To start a Foundation Pile, move an Ace to an empty Foundation Pile.
To build a Foundation Pile, add cards to the top of the pile from the Cells or Tableau. A card can only be added if it is the same suit and one rank higher than the card at the top of the pile. For instance, if the top card in the Foundation Pile is a 3 of Hearts, only the 4 of Hearts can be added on top of it.
A Foundation Pile is complete when it contains all 13 cards in a single suit, in the following order: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King.
Cards cannot be moved out of the Foundation Piles.
Deal every card from the deck in a criss-cross pattern, alternating between rows of 10 cards and rows of 11 cards.
Leave 6 empty spaces above the Tableau for the Cells.
Leave 4 empty spaces above the Tableau for your Foundation Piles.
Cards in the Tableau can only be placed under cards of a different color.
Cards in the Tableau can only be stacked under a card that is one rank higher.
You can move a card to an empty Cell at any point in the game — and move it out if there is a suitable place for it in the Tableau or on a Foundation Pile.
Build each Foundation Pile in order of rank, from Ace to King. You win when all the Foundation Piles are complete!
Sarlacc is a very original take on FreeCell. Instead of columns, the Tableau is arranged in a checker pattern slightly reminiscent of the Tableau in Pyramid Solitaire. Otherwise, the gameplay is identical to standard FreeCell - stack cards in columns, move them in and out of Cells, and build the Foundation Piles.
The Tableau in Sarlacc looks very cool, but it’s not just for show. The criss-crossed cards make the game much more challenging, since you have to clear double the cards to uncover the one you want.
This challenging variant is much more manageable with a solid strategy:
Working up the Tableau is very challenging in Sarlacc. So start by locating all the Aces then work toward the one closest to the bottom.
It will be tempting to make full use of those 6 Cells. Instead, try to make room by shifting cards around in the Tableau. Creating columns will free up plenty of cards while leaving Cells vacant.
Sarlacc can’t be played lightly. To win, you’ll have to always be thinking a few moves ahead. Before moving a card, consider the opportunities it will open up - and which ones it will close off.
Keep the good times rolling! Try these other great games:
FreeCell Solitaire — The classic version of the game!
FreeCell Challenge — A variant of FreeCell that requires more skill and strategy!
Spider Solitaire (4 Suit) — A tough twist on the original!
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